Names:

Krake Zulu

(YAMS-130)
Status: MS of Sleeves
Tags: Mobile SuitNeo Zeon ForcesNewtypeSeparableSleeves
Development: Geara ZuluPsycommu Test High Mobility Type Zaku
World: the World of Mobile Soldiers
Works: MSV Mobile Suit Variation SeriesUniversal Century SeriesMobile Suit Gundam Unicorn: Bande Dessinée
LeveL: S

The YAMS-130 Krake Zulu is a limited produced mobile suit of the Sleeves, built using some parts from the AMS-129 Geara Zulu and the MSN-01 Psycommu Test High Mobility Type Zaku. Since half of its body is actually from the remains of the Psycommu System Zaku it shares some of its weaponry, but experiences balance issues that affect its mobility. Similar to the Geara Zulu, the Krake Zulu is armed with a Beam Machine Gun, but also has two Wire-guided mega-beam cannons derived from the Psycommu Test High Mobility Type Zaku.

The Quasi-psycommu system was developed to extend the capabilities of remote control to non-Newtypes. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. Using the quasi-psycommu even non-Newtypes can control simple wire-guided remote weapons, such as INCOMs. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles.

The Krake Zulu could be equipped with two large propellant boosters. As its name implies, it is a combination of a large propellant tank and propulsion system that enhances the Krake Zulu's speed and mobility, and extends its endurance and operation time. These boosters were originally prototype optional equipment for the AMS-129 Geara Zulu. They were also featured as integral parts of NZ-666 Kshatriya Repaired.

A few Krake Zulus were produced by the Sleeves, with one unit painted in Angelo's purple color scheme. The Krake Zulu later became the basis for the YAMS-132 Rozen Zulu.

The YAMS-130 Krake Zulu is a limited produced mobile suit of the Sleeves, built using some parts from the AMS-129 Geara Zulu and the MSN-01 Psycommu Test High Mobility Type Zaku. Since half of its body is actually from the remains of the Psycommu System Zaku it shares some of its weaponry, but experiences balance issues that affect its mobility. Similar to the Geara Zulu, the Krake Zulu is armed with a Beam Machine Gun, but also has two Wire-guided mega-beam cannons derived from the Psycommu Test High Mobility Type Zaku.

The Quasi-psycommu system was developed to extend the capabilities of remote control to non-Newtypes. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. Using the quasi-psycommu even non-Newtypes can control simple wire-guided remote weapons, such as INCOMs. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles.

The Krake Zulu could be equipped with two large propellant boosters. As its name implies, it is a combination of a large propellant tank and propulsion system that enhances the Krake Zulu's speed and mobility, and extends its endurance and operation time. These boosters were originally prototype optional equipment for the AMS-129 Geara Zulu. They were also featured as integral parts of NZ-666 Kshatriya Repaired.

A few Krake Zulus were produced by the Sleeves, with one unit painted in Angelo's purple color scheme. The Krake Zulu later became the basis for the YAMS-132 Rozen Zulu.